AI Insights · Timothy · July 2022
Top 5 Bubble Shooter Games in Latin America: Q2 2022 Performance
Discover the performance of the top 5 Bubble Shooter games in Latin America for Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Bubble Shooter games on a unified platform in Latin America demonstrated notable trends in downloads, revenue, and active users. Here’s a breakdown of their performance, based on data from Sensor Tower.
Bubble Witch 3 Saga from King saw a steady decline in weekly downloads, from approximately 108K in mid-April to around 65K by the end of June. Weekly revenue also showed a downward trend, peaking at about $13.5K in mid-April and then fluctuating around $10K towards the end of the quarter. The game maintained a strong weekly active user base, starting at over 938K in late March and ending at about 908K in late June.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced a relatively stable download rate, with weekly figures hovering around 35K to 45K. Its weekly revenue showed a slight increase, reaching a peak of $3.9K at the end of May. The game’s weekly active users decreased from about 604K in late March to around 507K by the end of June.
Bubble Shooter - Panda Pop! from Jam City, Inc. showed an increase in weekly downloads, peaking at approximately 11K in late April before declining to around 5.5K by the end of June. Weekly revenue remained relatively stable, averaging around $2.7K. The game’s active user base showed minor fluctuations, starting at about 17.5K and ending at around 16.8K.
Bubble Witch 2 Saga, also by King, maintained steady weekly download numbers, averaging around 18K until late May, after which it saw a decline to about 13K at the end of June. Weekly revenue showed a slight decrease, from around $2.6K in early April to approximately $2.1K by the end of June. The game’s active users remained consistent, with figures around 50K throughout the quarter.
Viola’s Quest: Marble Blast from Two Desperados had the lowest download numbers among the top 5, ranging from around 1.3K in April to about 810 in late June. Despite this, its weekly revenue showed a steady increase, peaking at about $2.8K in early June. The game’s active user base also saw a slight decline, from approximately 5.5K in late March to around 4.6K by the end of June.
These insights highlight the varying performance of Bubble Shooter games in Latin America during Q2 2022. For more detailed data and insights, visit Sensor Tower.